Current Commission and Gnomes in 3D
I’m busily working away on my latest commission piece, which is without a doubt one of the most complex and challenging pieces I’ve ever attempted. It’s a role-play based picture and has 5 non-human characters, including 2 gnomes, and a bunch of humans hanging around in the background. It’s going to have 9-10 characters in it by the time it’s finished, which I think is topped only by number of figures (11) in the cover art I did with Dan Galli for Zombidays. 12 if you count the head.
I’m really hoping Vue is going to cope with that many figures, but suspect I may need to render it in 2 halves – the main characters in one, and the humans in another. I think my main challenge however is going to come in the form of the gnomes. I’m not sure whether to make them full-size and shrink them down, giving them gnome-like proportions, or whether to use some shorter characters (although I would probably be scratching around in my Runtimes for suitable outfits then).
Any advice on gnome-rendering much appreciated. 😀